Breach is a fast-paced third person action co-op RPG. You create your own character, choose from dozens of classes with endless customization options, and can switch to any class between battles.
- Want to launch your enemies in the air and juggle them with rapid attacks? DO IT.
- Want to play a classic support healer? You can.
- Want to sit on the edge of the action and snipe away from a distance? We got it.
You then take your character onto Missions across the globe. These Missions can be played Solo or in Co-op with any number of other players up to 4. You will fight your way through mythological monsters in several areas toward the final area where you will face a giant boss monster. Along the way you will be challenged by the Veil Demon, a smoke-like spirit that can possess and empower any monster and create breaches, pulling in environmental hazards from the parallel, Mythological Earth.
In addition to playing as a Hero, you can also play as the Veil Demon in Solo or Versus modes! Breach also has a Custom mode where you can play with any number of friends up to 5 playing as either a Hero or Veil Demon.
Breach is more than just the core game, however. Breach is also about you, our community. We want to get off on the right foot here, and focus on two key words:
Within the gathering of feedback, please remember constructive criticism. This means whether you like or dislike something about our game, you at least tell us why. Everyone likes to hear the good things, and get showered with praise, but we’re also going to be starting with an early Alpha build, and there are going to be a few things that don’t feel right, and maybe even a few parts that are broken or imbalanced along the way. The more forthcoming and open you can be with us about it, the better, and the quicker we can move forward and find the most fun for everyone involved.
For instance, saying “This stinks” is not good feedback for our team. But if you say “This stinks because of reasoning that goes here”, then we can actually have an insightful conversation and maybe discover what the root cause of the issue is. Feedback is one of the most important loops, and it can start and end with every player and every fan along the way. Our goal is to remain open and honest with you throughout development, into Beta, to our eventual launch and beyond, but we need to receive that in return.
Over the coming months, we’re going to be adding new classes to the game, a new map or two, and potentially trying out a few things that seem quite different. We’ll provide some developmental roadmaps along the way, but for these first few sessions, we’re aiming to kick the tires, light the fires, and get this goose off the ground.
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